DoW II: Retribution - neue Items und Achievements für The Last Stand

06.04.2011 21:09 von Karsten | Kommentare (0)

Für das erst kürzlich erschienene Dawn of War II: Retribution wird ab sofort ein Update über den Download-Dienst Steam bereitgestellt. Doch werden damit vorrangig keine Bugs gefixt, wie es aktuell bei vielen Spielen ja der Fall ist.

Stattdessen wird das Balancing des Multiplayermodus weiter angepasst. Speziell die imperielle Garde bekommt einige Änderungen, doch auch die bereits verfügbaren Fraktionen bleiben nicht verschont. Die vollständigen Änderungen findet ihr am Ende der News.

Desweiteren werden dem Spiel neue, speziell für den The Last Stand Spielmodus angepasste Achievements integriert. Dabei kann man durch das Erreichen eines solchen Achievements spezielle Ausrüstungen für die einzelnen Helden freischalten. Eine genaue Auflistung der Waffen, Rüstungen und Gegenstände finden sich im offiziellen Blog von Dawn of War II.

Leider nicht ganz rechtzeitig geschafft hat es unser Review zu Dawn of War II: Retribution. Das reichen wir dann schnellstmöglich nach.

Zitat von den 3.14 Release Notes:


Bugs

  • Fixed an issue that could cause victory points to display the wrong team colours in observer mode
  • Fixed an issue that could cause the Kommando Nob to drop stun bombs at inappropriate times
  • Fixed an issue that was preventing Providence from affecting Fleet of Foot
  • Fixed an issue that prevented the Carnifex from being able to charge while group selected with a Tyrant Guard
  • Fixed an issue that prevented Farsight from revealing units cloaked by Tzeentch Heretics' worship
  • Fixed an issue that allowed the Lictor Alpha with Feeder Tendrils to regenerate health while attacking a Sentinel
  • Fixed an issue that prevented Warp Spiders from teleporting when group selected with the Warp Spider Exarch
  • Fixed an issue that caused Autarchs killed by a Plague Champion's Plague Sword to be revived as Space Marine zombies
  • Fixed an issue that prevented the Lord General from playing his melee animation after being upgraded with any weapon wargear
  • Added a missing power point icon to the (2p) Ashes of Typhon preview map on the loading screen
  • Waaagh! is no longer rewarded for killing a Stormboy with Bommaboyz
  • Fixed an issue that was preventing the setup icon from appearing on the decorator for Noise Marines who have been upgraded with a Blastmaster
  • Added new effects to 'Ard Boyz and Use Yer Choppas!

New Content
  • Added 12 new Last Stand achievements
  • Added Thunder Hammer Last Stand wargear to the Space Marine Captain
  • Added Lightning Claw Last Stand wargear to the Space Marine Captain
  • Added Laughing Stave Last Stand wargear to the Eldar Farseer
  • Added Mantle of Malan'tai Last Stand wargear Eldar Farseer
  • Added The Black Plate Last Stand wargear to the Imperial Guard Lord General
  • Added Duelist Honors Last Stand wargear to the Imperial Guard Lord General
  • Added Behemoth Claw Last Stand wargear to the Tyranid Hive Tyrant
  • Added Rending Stranglethorn Last Stand wargear to the Tyranid Hive Tyrant
  • Added Leaky Armor Last Stand wargear to the Ork Mekboy
  • Added Zzap Knife Last Stand wargear to the Ork Mekboy
  • Added Accursed Idol Last Stand wargear to the Chaos Sorcerer
  • Added Cataclysmic Hellblade Last Stand wargear to the Chaos Sorcerer

Balance Updates

Space Marines Force Commander
  • Force Commander Iron Halo reduced from 120/30 to 100/20
  • Force Commander Teleport energy cost reduce from 60 to 50
  • Force Commander Flesh Over Steel energy cost reduced from 80 to 40

Apothecary
  • Apothecary Sanguine Sword power cost reduce to 100/20
  • Master-Crafted Bolter Full Auto ability now does decrease damage when knocking back enemies from 60dps to 50dps.

Scouts
  • Scout Sniper upgrade req cost reduced from 150 to 90
  • Scout Sniper reinforce to 35/6

Tactical Marines
  • Tactical Marines Cost Reduce from 500 to 450

Land Raider
  • Landraider cost increase from 700/180 to 800/200

Tyranids Spore Mines
  • Spore Mines now give 5 red resource points to a player who kills them
  • Spore Mine Detonation recharge time increased from 4 to 5

Venom Brood
  • Venom Brood Cost Reduced to 300/10

Swarmlord
  • Swarmlord Reduced hitpoints from 2000 to 1700

Orks Kommando Nob
  • Assassinate can no longer target Sentinels

Tankbustas
  • TankBusta Cost reduced from 300/15 to 300

Stikbommaz
  • Stikbomb Waagh! Cost reduced from 16 to 10
  • Stunbomb Waagh! Cost reduced from 40 to 20

Looted Tank
  • Changed damage type from pvp_autocannon to pvp_explosive

Chaos Plague Champion
  • Increase the range of the decay aura from Icon of Nurgle from 12 to 22

Chaos Lord
  • Let The Galaxy Burn ability range decrease from 50 to 40

Chaos Havocs
  • Havoc Autocannon damage type change from autocannon to pvp explosive
  • Havoc Autocannon cooldown reduced from 3 to 0
  • Havoc Autocannon area of effect increased from 2.5 to 3
  • Altered area of effect damage modifiers on Havoc Autcannon

Imperial Guard Inquisitor
  • Inquisitor will switch to ranged stance when upgraded with her Crossbow or Inferno Pistol
  • Inquistor Health increase from 640 to 720
  • Inquisitor Crossbow damage increase from 45 to 50
  • Inquisitor Inferno Pistol damage increase from 80 to 100

Lord General
  • Lord General Grenade Launcher increase cooldown from 2.25 to 3.50

Heavy Weapons Squad
  • Autocannon damage type changed from autocannon to pvp explosive
  • Removed on-hit effect that reduced cooldown from Autocannon
  • Autocannon cooldown decreased from 1.5 to 0
  • Autocannon damage increased from 45 to 55
  • Altered area of effect damage modifiers of Autocannon

Catachan Devils
  • Catachan Devils Explosive Shot Increase energy cost to 50
  • Catachan Devils Ol Reliable energy cost reduce to 55
  • Catachan Devils Shogun Damage reduce from 25 to 20
  • Catachan Devils Upkeep reduced from 0.01275 to 0.0085

Ogryn Squad
  • Ogryn Cost Reduce from 500/100 to 450/90

Storm Trooper Squad
  • Stormtroopers now have infiltrate by default, recon kit upgrade removed

Manticore
  • Manicore Rocket against building modifier reduced from 3 to 0.7

Leman Russ
  • Leman Russ Cost Reduced from 600/150 to 500/125

Eldar Warp Spider Exarch
  • Warp Spider Default range damage reduce from 46 to 40
  • Warp Spider Exarch Improved Targeters cost increase from 100/30 to 130/35
  • Warp Spider Exarch Phase Shift ability now disables retreat for him till the ability is done

Farseer
  • Farseer Spirit Stone cost increase from 100/25 to 120/30
  • Farseer Fortune Armour cost increase from 100/25 to 110/25
  • Farseer Ghosthelm now displays a helmet on the Farseer when purchased

Rangers
  • Ranger Pathfinding Gear cost increase from 45/10 to 55/15
  • Ranger Infiltrate ticks more energy from 1 to 1.5

Autarch
  • Autarch Fusion Gun moved to tier 3
  • Autarch Shield buffer changed from 0.2 to 0.25
  • Autarch spawning grenade damage reduced from 260 to 180

Warp Spiders
  • Warp Spiders Teleport now begins on cooldown
  • Warp Spiders Teleport cost increased from 30 to 35

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